mirror of
https://github.com/huggingface/lerobot.git
synced 2026-07-06 09:37:06 +00:00
fix xbox gamepad
This commit is contained in:
@@ -23,65 +23,46 @@ class InputController:
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"""Base class for input controllers that generate motion deltas."""
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def __init__(self, x_step_size=1.0, y_step_size=1.0, z_step_size=1.0):
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"""
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Initialize the controller.
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Args:
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x_step_size: Base movement step size in meters
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y_step_size: Base movement step size in meters
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z_step_size: Base movement step size in meters
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"""
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self.x_step_size = x_step_size
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self.y_step_size = y_step_size
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self.z_step_size = z_step_size
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self.running = True
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self.episode_end_status = None # None, "success", or "failure"
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self.episode_end_status = None
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self.intervention_flag = False
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self.open_gripper_command = False
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self.close_gripper_command = False
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def start(self):
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"""Start the controller and initialize resources."""
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pass
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def stop(self):
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"""Stop the controller and release resources."""
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pass
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def reset(self):
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pass
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def get_deltas(self):
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"""Get the current movement deltas (dx, dy, dz) in meters."""
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return 0.0, 0.0, 0.0
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def update(self):
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"""Update controller state - call this once per frame."""
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pass
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def __enter__(self):
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"""Support for use in 'with' statements."""
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self.start()
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return self
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def __exit__(self, exc_type, exc_val, exc_tb):
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"""Ensure resources are released when exiting 'with' block."""
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self.stop()
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def get_episode_end_status(self):
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"""
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Get the current episode end status.
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Returns:
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None if episode should continue, "success" or "failure" otherwise
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"""
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status = self.episode_end_status
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self.episode_end_status = None # Reset after reading
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self.episode_end_status = None
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return status
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def should_intervene(self):
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"""Return True if intervention flag was set."""
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return self.intervention_flag
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def gripper_command(self):
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"""Return the current gripper command."""
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if self.open_gripper_command == self.close_gripper_command:
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return "stay"
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elif self.open_gripper_command:
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@@ -102,14 +83,14 @@ class KeyboardController(InputController):
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"backward_y": False,
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"forward_z": False,
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"backward_z": False,
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"quit": False,
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"success": False,
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"failure": False,
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"intervention": False,
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"rerecord": False,
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}
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self.listener = None
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def start(self):
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"""Start the keyboard listener."""
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from pynput import keyboard
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def on_press(key):
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@@ -126,16 +107,21 @@ class KeyboardController(InputController):
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self.key_states["backward_z"] = True
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elif key == keyboard.Key.shift_r:
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self.key_states["forward_z"] = True
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elif key == keyboard.Key.esc:
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self.key_states["quit"] = True
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self.running = False
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return False
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elif key == keyboard.Key.ctrl_r:
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self.open_gripper_command = True
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elif key == keyboard.Key.ctrl_l:
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self.close_gripper_command = True
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elif key == keyboard.Key.enter:
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self.key_states["success"] = True
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self.episode_end_status = TeleopEvents.SUCCESS
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elif key == keyboard.Key.backspace:
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elif key == keyboard.Key.esc:
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self.key_states["failure"] = True
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self.episode_end_status = TeleopEvents.FAILURE
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elif key == keyboard.Key.space:
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self.key_states["intervention"] = not self.key_states["intervention"]
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elif hasattr(key, "char") and key.char == "r":
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self.key_states["rerecord"] = True
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self.episode_end_status = TeleopEvents.RERECORD_EPISODE
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except AttributeError:
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pass
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@@ -153,10 +139,10 @@ class KeyboardController(InputController):
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self.key_states["backward_z"] = False
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elif key == keyboard.Key.shift_r:
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self.key_states["forward_z"] = False
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elif key == keyboard.Key.enter:
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self.key_states["success"] = False
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elif key == keyboard.Key.backspace:
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self.key_states["failure"] = False
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elif key == keyboard.Key.ctrl_r:
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self.open_gripper_command = False
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elif key == keyboard.Key.ctrl_l:
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self.close_gripper_command = False
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except AttributeError:
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pass
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@@ -165,18 +151,18 @@ class KeyboardController(InputController):
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print("Keyboard controls:")
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print(" Arrow keys: Move in X-Y plane")
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print(" Shift and Shift_R: Move in Z axis")
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print(" Shift / Shift_R: Move in Z axis")
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print(" Ctrl_R / Ctrl_L: Open / Close gripper")
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print(" Space: Toggle intervention")
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print(" Enter: End episode with SUCCESS")
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print(" Backspace: End episode with FAILURE")
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print(" ESC: Exit")
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print(" Esc: End episode with FAILURE")
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print(" R: Rerecord episode")
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def stop(self):
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"""Stop the keyboard listener."""
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if self.listener and self.listener.is_alive():
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self.listener.stop()
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def get_deltas(self):
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"""Get the current movement deltas from keyboard state."""
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delta_x = delta_y = delta_z = 0.0
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if self.key_states["forward_x"]:
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@@ -194,18 +180,52 @@ class KeyboardController(InputController):
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return delta_x, delta_y, delta_z
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def should_intervene(self):
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return self.key_states["intervention"]
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def reset(self):
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for key in self.key_states:
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self.key_states[key] = False
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class GamepadController(InputController):
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"""Generate motion deltas from gamepad input."""
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"""Generate motion deltas from gamepad input using pygame.
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Supports Xbox controllers on Linux where LT/RT are analog axes (not buttons).
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Auto-detects Xbox gamepads by name and adjusts accordingly.
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"""
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# Face buttons (same across most controllers on Linux)
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BUTTON_A = 0
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BUTTON_B = 1
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BUTTON_X = 2
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BUTTON_Y = 3
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BUTTON_LB = 4
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BUTTON_RB = 5
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# Stick axes
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AXIS_LEFT_X = 0
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AXIS_LEFT_Y = 1
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AXIS_RIGHT_X = 3
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AXIS_RIGHT_Y = 4
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# Xbox on Linux: LT/RT are axes 2/5, range -1 (released) to +1 (fully pressed)
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AXIS_LT = 2
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AXIS_RT = 5
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TRIGGER_THRESHOLD = 0.5
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def __init__(self, x_step_size=1.0, y_step_size=1.0, z_step_size=1.0, deadzone=0.1):
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super().__init__(x_step_size, y_step_size, z_step_size)
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self.deadzone = deadzone
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self.joystick = None
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self.intervention_flag = False
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self.is_xbox = False
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def _detect_xbox(self, name):
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name_lower = name.lower()
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return any(tag in name_lower for tag in ["xbox", "microsoft", "x-box"])
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def start(self):
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"""Initialize pygame and the gamepad."""
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import pygame
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pygame.init()
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@@ -218,18 +238,20 @@ class GamepadController(InputController):
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self.joystick = pygame.joystick.Joystick(0)
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self.joystick.init()
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logging.info(f"Initialized gamepad: {self.joystick.get_name()}")
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joystick_name = self.joystick.get_name()
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self.is_xbox = self._detect_xbox(joystick_name)
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logging.info(f"Initialized gamepad: {joystick_name} (xbox={self.is_xbox})")
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print("Gamepad controls:")
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print(" Left analog stick: Move in X-Y plane")
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print(" Right analog stick (vertical): Move in Z axis")
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print(" B/Circle button: Exit")
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print(" Y/Triangle button: End episode with SUCCESS")
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print(" A/Cross button: End episode with FAILURE")
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print(" X/Square button: Rerecord episode")
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print(" RB: Intervention toggle")
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print(" LT / RT: Close / Open gripper")
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print(" Y: End episode with SUCCESS")
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print(" A: End episode with FAILURE")
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print(" X: Rerecord episode")
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def stop(self):
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"""Clean up pygame resources."""
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import pygame
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if pygame.joystick.get_init():
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@@ -239,67 +261,51 @@ class GamepadController(InputController):
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pygame.quit()
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def update(self):
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"""Process pygame events to get fresh gamepad readings."""
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import pygame
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for event in pygame.event.get():
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if event.type == pygame.JOYBUTTONDOWN:
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if event.button == 3:
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if event.button == self.BUTTON_Y:
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self.episode_end_status = TeleopEvents.SUCCESS
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# A button (1) for failure
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elif event.button == 1:
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elif event.button == self.BUTTON_A:
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self.episode_end_status = TeleopEvents.FAILURE
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# X button (0) for rerecord
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elif event.button == 0:
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elif event.button == self.BUTTON_X:
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self.episode_end_status = TeleopEvents.RERECORD_EPISODE
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# RB button (6) for closing gripper
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elif event.button == 6:
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self.close_gripper_command = True
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elif event.type == pygame.JOYBUTTONUP and event.button in [
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self.BUTTON_Y,
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self.BUTTON_A,
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self.BUTTON_X,
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]:
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self.episode_end_status = None
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# LT button (7) for opening gripper
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elif event.button == 7:
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self.open_gripper_command = True
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# Reset episode status on button release
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elif event.type == pygame.JOYBUTTONUP:
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if event.button in [0, 2, 3]:
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self.episode_end_status = None
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elif event.button == 6:
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self.close_gripper_command = False
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elif event.button == 7:
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self.open_gripper_command = False
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# Check for RB button (typically button 5) for intervention flag
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if self.joystick.get_button(5):
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if self.joystick.get_button(self.BUTTON_RB):
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self.intervention_flag = True
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else:
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self.intervention_flag = False
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# Xbox on Linux: LT/RT are analog axes, not buttons
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if self.is_xbox:
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lt_value = self.joystick.get_axis(self.AXIS_LT)
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rt_value = self.joystick.get_axis(self.AXIS_RT)
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self.close_gripper_command = lt_value > self.TRIGGER_THRESHOLD
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self.open_gripper_command = rt_value > self.TRIGGER_THRESHOLD
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def get_deltas(self):
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"""Get the current movement deltas from gamepad state."""
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import pygame
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try:
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# Read joystick axes
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# Left stick X and Y (typically axes 0 and 1)
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y_input = self.joystick.get_axis(0) # Up/Down (often inverted)
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x_input = self.joystick.get_axis(1) # Left/Right
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x_input = self.joystick.get_axis(self.AXIS_LEFT_X)
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y_input = self.joystick.get_axis(self.AXIS_LEFT_Y)
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z_input = self.joystick.get_axis(self.AXIS_RIGHT_Y)
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# Right stick Y (typically axis 3 or 4)
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z_input = self.joystick.get_axis(3) # Up/Down for Z
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# Apply deadzone to avoid drift
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x_input = 0 if abs(x_input) < self.deadzone else x_input
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y_input = 0 if abs(y_input) < self.deadzone else y_input
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z_input = 0 if abs(z_input) < self.deadzone else z_input
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# Calculate deltas (note: may need to invert axes depending on controller)
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delta_x = -x_input * self.x_step_size # Forward/backward
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delta_y = -y_input * self.y_step_size # Left/right
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delta_z = -z_input * self.z_step_size # Up/down
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delta_x = -y_input * self.y_step_size
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delta_y = x_input * self.x_step_size
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delta_z = -z_input * self.z_step_size
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return delta_x, delta_y, delta_z
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@@ -309,7 +315,15 @@ class GamepadController(InputController):
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class GamepadControllerHID(InputController):
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"""Generate motion deltas from gamepad input using HIDAPI."""
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"""Generate motion deltas from gamepad input using HIDAPI.
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Supports auto-detection of controller type for correct HID report parsing.
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Currently supported: Logitech RumblePad 2, 8BitDo Ultimate 2C Wireless.
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"""
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CONTROLLER_LOGITECH = "logitech"
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CONTROLLER_8BITDO = "8bitdo"
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CONTROLLER_UNKNOWN = "unknown"
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def __init__(
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self,
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@@ -318,36 +332,26 @@ class GamepadControllerHID(InputController):
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z_step_size=1.0,
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deadzone=0.1,
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):
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"""
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Initialize the HID gamepad controller.
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Args:
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step_size: Base movement step size in meters
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z_scale: Scaling factor for Z-axis movement
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deadzone: Joystick deadzone to prevent drift
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"""
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super().__init__(x_step_size, y_step_size, z_step_size)
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self.deadzone = deadzone
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self.device = None
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self.device_info = None
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self.controller_type = self.CONTROLLER_UNKNOWN
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# Movement values (normalized from -1.0 to 1.0)
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self.left_x = 0.0
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self.left_y = 0.0
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self.right_x = 0.0
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self.right_y = 0.0
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# Button states
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self.buttons = {}
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def find_device(self):
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"""Look for the gamepad device by vendor and product ID."""
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import hid
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devices = hid.enumerate()
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for device in devices:
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device_name = device["product_string"]
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if any(controller in device_name for controller in ["Logitech", "Xbox", "PS4", "PS5"]):
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if any(controller in device_name for controller in ["Logitech", "Xbox", "PS4", "PS5", "8BitDo"]):
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return device
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logging.error(
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@@ -355,8 +359,15 @@ class GamepadControllerHID(InputController):
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)
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return None
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def _detect_controller_type(self, product_string):
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product = product_string.lower() if product_string else ""
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if "8bitdo" in product:
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return self.CONTROLLER_8BITDO
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elif "logitech" in product:
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return self.CONTROLLER_LOGITECH
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return self.CONTROLLER_UNKNOWN
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def start(self):
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"""Connect to the gamepad using HIDAPI."""
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import hid
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self.device_info = self.find_device()
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@@ -374,12 +385,22 @@ class GamepadControllerHID(InputController):
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product = self.device.get_product_string()
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logging.info(f"Connected to {manufacturer} {product}")
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logging.info("Gamepad controls (HID mode):")
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logging.info(" Left analog stick: Move in X-Y plane")
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logging.info(" Right analog stick: Move in Z axis (vertical)")
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logging.info(" Button 1/B/Circle: Exit")
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logging.info(" Button 2/A/Cross: End episode with SUCCESS")
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logging.info(" Button 3/X/Square: End episode with FAILURE")
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self.controller_type = self._detect_controller_type(product)
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logging.info(f"Detected controller type: {self.controller_type}")
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print("Gamepad controls (HID mode):")
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print(" Left analog stick: Move in X-Y plane")
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print(" Right analog stick: Move in Z axis (vertical)")
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print(" RB: Intervention toggle")
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if self.controller_type == self.CONTROLLER_8BITDO:
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print(" L3 (left stick click): Close gripper")
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print(" R3 (right stick click): Open gripper")
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else:
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print(" LT: Close gripper")
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print(" RT: Open gripper")
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print(" Y: End episode with SUCCESS")
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print(" X: End episode with FAILURE")
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print(" A: Rerecord episode")
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except OSError as e:
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logging.error(f"Error opening gamepad: {e}")
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@@ -387,74 +408,124 @@ class GamepadControllerHID(InputController):
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self.running = False
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def stop(self):
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"""Close the HID device connection."""
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if self.device:
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self.device.close()
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self.device = None
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def update(self):
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"""
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Read and process the latest gamepad data.
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Due to an issue with the HIDAPI, we need to read the read the device several times in order to get a stable reading
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"""
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"""Read the device several times to drain the HID buffer and get a stable reading."""
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for _ in range(10):
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self._update()
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def _update(self):
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"""Read and process the latest gamepad data."""
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if not self.device or not self.running:
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return
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try:
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# Read data from the gamepad
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data = self.device.read(64)
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# Interpret gamepad data - this will vary by controller model
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# These offsets are for the Logitech RumblePad 2
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if data and len(data) >= 8:
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# Normalize joystick values from 0-255 to -1.0-1.0
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self.left_y = (data[1] - 128) / 128.0
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self.left_x = (data[2] - 128) / 128.0
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self.right_x = (data[3] - 128) / 128.0
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self.right_y = (data[4] - 128) / 128.0
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if not data:
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return
|
||||
|
||||
# Apply deadzone
|
||||
self.left_y = 0 if abs(self.left_y) < self.deadzone else self.left_y
|
||||
self.left_x = 0 if abs(self.left_x) < self.deadzone else self.left_x
|
||||
self.right_x = 0 if abs(self.right_x) < self.deadzone else self.right_x
|
||||
self.right_y = 0 if abs(self.right_y) < self.deadzone else self.right_y
|
||||
|
||||
# Parse button states (byte 5 in the Logitech RumblePad 2)
|
||||
buttons = data[5]
|
||||
|
||||
# Check if RB is pressed then the intervention flag should be set
|
||||
self.intervention_flag = data[6] in [2, 6, 10, 14]
|
||||
|
||||
# Check if RT is pressed
|
||||
self.open_gripper_command = data[6] in [8, 10, 12]
|
||||
|
||||
# Check if LT is pressed
|
||||
self.close_gripper_command = data[6] in [4, 6, 12]
|
||||
|
||||
# Check if Y/Triangle button (bit 7) is pressed for saving
|
||||
# Check if X/Square button (bit 5) is pressed for failure
|
||||
# Check if A/Cross button (bit 4) is pressed for rerecording
|
||||
if buttons & 1 << 7:
|
||||
self.episode_end_status = TeleopEvents.SUCCESS
|
||||
elif buttons & 1 << 5:
|
||||
self.episode_end_status = TeleopEvents.FAILURE
|
||||
elif buttons & 1 << 4:
|
||||
self.episode_end_status = TeleopEvents.RERECORD_EPISODE
|
||||
else:
|
||||
self.episode_end_status = None
|
||||
if self.controller_type == self.CONTROLLER_8BITDO:
|
||||
self._parse_8bitdo(data)
|
||||
else:
|
||||
self._parse_logitech(data)
|
||||
|
||||
except OSError as e:
|
||||
logging.error(f"Error reading from gamepad: {e}")
|
||||
|
||||
def _apply_deadzone(self):
|
||||
self.left_x = 0 if abs(self.left_x) < self.deadzone else self.left_x
|
||||
self.left_y = 0 if abs(self.left_y) < self.deadzone else self.left_y
|
||||
self.right_x = 0 if abs(self.right_x) < self.deadzone else self.right_x
|
||||
self.right_y = 0 if abs(self.right_y) < self.deadzone else self.right_y
|
||||
|
||||
def _parse_8bitdo(self, data):
|
||||
"""Parse HID report from 8BitDo Ultimate 2C Wireless (Bluetooth on macOS).
|
||||
|
||||
11-byte report layout:
|
||||
byte[0]: Report ID (0x01)
|
||||
byte[1]: D-pad hat switch (0=N, 2=E, 5=S, 6=W, 15=neutral)
|
||||
byte[2]: Left Stick X (0=left, 127=center, 255=right)
|
||||
byte[3]: Left Stick Y (0=up, 127=center, 255=down)
|
||||
byte[4]: Right Stick X (inverted: 255=left, 0=right)
|
||||
byte[5]: Right Stick Y (0=up, 127=center, 255=down)
|
||||
byte[6]: RT analog trigger (0-255)
|
||||
byte[7]: LT analog trigger (0-255)
|
||||
byte[8]: Buttons -- bit0=A, bit1=B, bit3=X, bit4=Y, bit6=LB, bit7=RB
|
||||
byte[9]: System -- bit0=LT(digital), bit1=RT(digital), bit3=Select,
|
||||
bit4=Start, bit5=L3, bit6=R3
|
||||
byte[10]: Unused
|
||||
"""
|
||||
if len(data) < 11:
|
||||
return
|
||||
|
||||
self.left_x = (data[2] - 127) / 128.0
|
||||
self.left_y = (data[3] - 127) / 128.0
|
||||
self.right_x = -(data[4] - 127) / 128.0
|
||||
self.right_y = (data[5] - 127) / 128.0
|
||||
|
||||
self._apply_deadzone()
|
||||
|
||||
buttons = data[8]
|
||||
|
||||
# RB (bit 7) = intervention
|
||||
self.intervention_flag = bool(buttons & 0x80)
|
||||
|
||||
# Stick clicks for gripper: R3 (byte[9] bit6) = open, L3 (byte[9] bit5) = close
|
||||
system = data[9]
|
||||
self.open_gripper_command = bool(system & 0x40) # R3
|
||||
self.close_gripper_command = bool(system & 0x20) # L3
|
||||
|
||||
# Y (bit 4) = success, X (bit 3) = failure, A (bit 0) = rerecord
|
||||
if buttons & 0x10:
|
||||
self.episode_end_status = TeleopEvents.SUCCESS
|
||||
elif buttons & 0x08:
|
||||
self.episode_end_status = TeleopEvents.FAILURE
|
||||
elif buttons & 0x01:
|
||||
self.episode_end_status = TeleopEvents.RERECORD_EPISODE
|
||||
else:
|
||||
self.episode_end_status = None
|
||||
|
||||
def _parse_logitech(self, data):
|
||||
"""Parse HID report from Logitech RumblePad 2 (and similar Logitech gamepads).
|
||||
|
||||
Report layout (8+ bytes):
|
||||
byte[1]: Left Stick X (0-255, center=128)
|
||||
byte[2]: Left Stick Y (0-255, center=128)
|
||||
byte[3]: Right Stick X (0-255, center=128)
|
||||
byte[4]: Right Stick Y (0-255, center=128)
|
||||
byte[5]: Face buttons bitmask
|
||||
byte[6]: Shoulder/trigger buttons bitmask
|
||||
"""
|
||||
if len(data) < 8:
|
||||
return
|
||||
|
||||
self.left_x = (data[1] - 128) / 128.0
|
||||
self.left_y = (data[2] - 128) / 128.0
|
||||
self.right_x = (data[3] - 128) / 128.0
|
||||
self.right_y = (data[4] - 128) / 128.0
|
||||
|
||||
self._apply_deadzone()
|
||||
|
||||
buttons = data[5]
|
||||
|
||||
self.intervention_flag = data[6] in [2, 6, 10, 14]
|
||||
self.open_gripper_command = data[6] in [8, 10, 12]
|
||||
self.close_gripper_command = data[6] in [4, 6, 12]
|
||||
|
||||
if buttons & 1 << 7:
|
||||
self.episode_end_status = TeleopEvents.SUCCESS
|
||||
elif buttons & 1 << 5:
|
||||
self.episode_end_status = TeleopEvents.FAILURE
|
||||
elif buttons & 1 << 4:
|
||||
self.episode_end_status = TeleopEvents.RERECORD_EPISODE
|
||||
else:
|
||||
self.episode_end_status = None
|
||||
|
||||
def get_deltas(self):
|
||||
"""Get the current movement deltas from gamepad state."""
|
||||
# Calculate deltas - invert as needed based on controller orientation
|
||||
delta_x = -self.left_x * self.x_step_size # Forward/backward
|
||||
delta_y = -self.left_y * self.y_step_size # Left/right
|
||||
delta_z = -self.right_y * self.z_step_size # Up/down
|
||||
delta_x = -self.left_y * self.x_step_size
|
||||
delta_y = -self.left_x * self.y_step_size
|
||||
delta_z = -self.right_y * self.z_step_size
|
||||
|
||||
return delta_x, delta_y, delta_z
|
||||
|
||||
Reference in New Issue
Block a user