Replace the shard/Backtrackable/decoded-shuffle-buffer internals with an
episode pool: each (rank x worker) consumer keeps episode_pool_size whole
episodes' tabular rows in RAM and emits uniformly random frames across
them. delta_timestamps windows become exact in-RAM slices with correct
boundary padding (the Backtrackable machinery and its lookback/lookahead
ceilings are gone), and video is decoded only when a sample is emitted,
so pool memory stays tabular-sized instead of buffer_size decoded
samples.
- Prefetch-on-admit: when streaming from a remote source, each pooled
episode's video files download to a local cache in the background
(refcounted, since v3 packs several episodes per file; deleted on
eviction), so decode-on-exit reads local bytes instead of paying
network seek latency.
- Per-consumer RNG derived from (seed, epoch, rank, worker): consumers
decorrelated, runs reproducible, epochs reshuffle automatically.
- Deterministic fast-forward resume: load_state_dict takes the trainer's
{batches_consumed, batch_size}; each worker re-derives its own skip
from the DataLoader's round-robin batch assignment and replays
tabular-only (no decode). Exact within an epoch, works with
num_workers > 0, and the same state file serves every rank. Replaces
the per-shard HF state_dict approach, which lived in worker processes
and could not be captured from the trainer.
- Shard-cap default removed (max_num_shards=None uses every parquet
shard); runtime warnings for non-divisible world sizes (datasets
degrades to read-everything splitting) and workers left without
shards.
- episode_pool_size replaces buffer_size (deprecated, ignored with a
warning); decoder cache sized to the pool working set, capped at 128.
Legacy order-replication tests asserted the old buffer algorithm
step-by-step and are rewritten as behavior contracts (exactly-once
coverage, per-seed determinism, epoch reshuffle). Value-level parity
tests against the map-style dataset pass unchanged.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Add CONDA_ENV=<name> to run each matrix job via `conda run --no-capture-output -n
<name>` — works inside the dash `sbatch --wrap` without sourcing conda.sh / activating,
and streams logs live. Point it at a conda env with a modern torchcodec (>=0.11) +
datasets (>=4.7); the default cluster `base` env is often too old to decode AV1.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
`sbatch --wrap` runs the wrapped body under /bin/sh (dash), which has no
`set -o pipefail`, so every matrix job died on line 1 ("Illegal option -o pipefail")
before reaching the benchmark. The command has no pipes, so drop the bashism and chain
with `&&` (cd-guards the run) — fully POSIX-sh compatible. Runtime env expansion
(${HF_HOME:-$SCRATCH/hf_home}) is preserved.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
For a bandwidth-sensitive benchmark, concurrent jobs would share the network to the
Hub/bucket and corrupt throughput numbers. Chain the matrix jobs with
--dependency=afterany (captured via `sbatch --parsable`) so SLURM runs exactly one at a
time while keeping each config an isolated job (own log + per-job OOM reporting).
afterany keeps the chain going if one job fails/OOMs. SERIAL=0 restores parallel
submission for OOM-isolation-only testing.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
slurm/run_streaming_matrix.sh fans the benchmark matrix (sources {hub,bucket,
warmed_bucket} x modes {single,sarm} x decode {cpu,cuda}) out as isolated single-GPU
SLURM jobs, so an OOM in one config is contained and reported per-job by SLURM. Worker
count and shuffle buffer are bounded (lower for cuda, which holds a CUDA context + NVDEC
session per worker) to avoid host/VRAM OOM. Source/mode/decode/workers/buffer/account/
partition are env-overridable; SOURCES/MODES/DECODES select subsets.
benchmarks/streaming/summarize_results.py collapses the per-run JSONs into one comparison
table + summary.csv (frames/s/node, first-batch + p50/p95/p99 latency, cache hit-rate).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
- examples/scaling/train_streaming_multinode.py: Accelerate-based distributed/
resumable streaming training (no DistributedSampler; rank/world_size auto-resolved),
checkpoints the dataset stream state, and supports a --dummy pure-dataloading path
with throughput logging. SLURM launcher in slurm/train_streaming_robocasa.sh.
- benchmarks/streaming/benchmark_streaming.py: dummy-consumer dataloading benchmark
(single / sarm frame modes) emitting frames/s/node, p50/p95/p99 sample latency,
first-batch latency, and VideoDecoderCache reuse stats as JSON + CSV. SLURM launcher
+ README documenting the source/node/mode matrix and manual bucket prewarming.
- VideoDecoderCache: add hit/miss/eviction counters and a stats() method so the
benchmark can surface decoder thrash (no new cache, no eviction-policy change).
- tests/datasets/test_streaming_distributed.py: accelerate-launch smoke test asserting
per-rank disjointness; skips (does not false-pass) when <2 processes spawn.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>